It may come as no surprise that -between my Joker hoodie, Dark Knight DVD's, and my Batman car floormats (codenamed “Batmats”)- I am an avid fan of the Caped Crusader. I've noticed many times before there's almost a sadistic instinct amongst most comic-superhero fans to rip apart any non-comic based superhero media that they have any knowledge about. That's why I couldn't wait to get my hands on the newest installment of the Batman console game series Batman: Arkham City (released October 17 in the U.S. for X-Box 360, Playstation 3, and Microsoft Windows). Before I begin I would just like to mention that while I understand my opinion is almost guaranteed to be thought of as biased, no matter what the game we review, I always try and keep a level head about its features, styles, and nuances before I start laying judgement calls. That being said... this is, without a doubt, the best Batgame to date. Hands down.
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Wayne Enterprises runs a charity that hands out knuckle sandwiches to homeless clowns. |
Batman: Arkham City is a sandbox style beat-em-up game, boating coutless stealth
missions and puzzle-solving mini-games. You travel through a beautifully
crafted cityscape, completing side missions and gathering riddles while following an interesting story line, taking down mastermind criminals so sinister -no, maniacle -no, daster-diabolical - that they make Hannibal Lecter look like a teething
toddler.
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Did someone say 'weird boner'? |
So if you've never played either of the two most recent Batgames, the normal storyline gameplay is broken up into three parts as I see it.
- Hand-to-hand combat scenarios with mobs of gangsters from the notorious Blackgate Prison (Hell yes)
- Silent manhunt games, complete with thermo-vision and armed thugs (awww yeaaaa), and
- Ridiculous and creative boss fights with arguably some of the best villains in comics (I have a weird boner right now).
Justice
It's important to mention that this is a very linear single
person game. But that is mostly to keep the integrity of the gameplay; It would be too
hard to fit another character into the picture, that doesn't stop Arkham City from being amazing anyway. Batman don't need any
bitch ass sidekicks slowing him down, as you learn all too well
throughout the game.
- The graphics are outstanding
(you can almost see Batman's Batnips poking out from his suit), and every character has a great new realistic aesthetic (though personally, I think the Riddler could have looked a twinge more crazy (no one will take your throne, Jim Carey!)).
- As said before, the terrain is well mapped and animated, giving the whole game a very gothic and ominous feel. This is complimented incredibly with a musical score that practically bleeds the sounds of an epic journey into a twisted, classical musical blend.
- These pieces jigsaw into a storyline filled with character plots that keep you excited and interested as well as turned away in horror at times. The writers made a very valiant effort into giving you a subtle foreshadowing of events that you will forget the moment before they bloom into a big problem for the Bat.
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Batman keeps his bitches in check |
- The boss fights are well-designed, engaging, and fairly effective at not being repetitive, as well as showing you just how big of a badass Batman truly is.
- The predator missions were really cranked up a notch in the new installment, bringing all new Batgadgets to the table, and coupling them with a whole new slew of ways to use the environment to take down enemies for a much more hectic and panic-inducing feel.
- But most importantly for me, the combat in this game is par-none. I said the exact same thing for the first game - and this one tops it by far, giving you new ways to use combo-multiplier to bend your advantage in battle. Also you gain a new ability to counter up to three enemies at once during a normal encounter, promoting very fluid and realistic fighting moves, so brutal that you'll actually find yourself feeling sorry for the poor thugs you just disgrace along the way.
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"I use batons so I don't cut myself." |
Not to mention the fact that there are now several new playable characters added to the roster, including Catwoman, Robin, and my personal favorite for combat, Nightwing and his awesome tazer baton combos.
Holy Down-Side, Batman!
So, what's the bad side?
Well, no game is perfect and Batman is no exception. Aside from minor
glitches here and there (thugs getting nudged off of a building by
another thug, Batman hanging from a doorframe),
there aren't very many flaws in terms of the programming (even the
camera is fluid and tracks your movements well). There are, however,
many things missing from this game that we think would have made this
game nothing short of perfect for us.
Down the Barrel: The gun dynamics in this game are wholly
unrealistic. You learn throughout the game that every armed villain
in the city has military grade artillery that they are
throwing at you (Proved by Hugo Strange's TYGER guards) Literally the weakest guns in this game are
automatic burst rifles and semi-automatic shotguns. Every once in a while, you'd find yourself staring the barrel of a gun right in the face - and as it turns out, you can still win the fight. Now, I'm positive that Rocksteady Studios, the developers of Arkham City, made the guns as weak as they did are
only to keep the stealth missions easy and balanced. But to me, having guns be
Batman's bane (no pun intended) is kind of the point; You shouldn't
be allowed to get shot and still be stealthy.
Story Mode “+”: After your first full playthrough,
you unlock a “Story Mode +” version of the game but in all
honesty, they should have called it “Play again, but with less
advantages.” The only differences were that there were no
indicators against melee combat enemies, that predator missions were
substantially harder, and boss fights started out at the difficulty
they ended with in the previous playthrough. I for one actually
really enjoyed playing this version because it gave a whole new feel
to melee combat, having to notice when an enemy is throwing a fist
rather than waiting for the blue bolts over their heads. And the
predator missions became more about really utilizing special
takedowns in the rooms. Why is Story Mode + so crappy then? Well we were under the impression that it would come with a little more story
in this mode, perhaps even giving us a plus
to the incentive of playing it. But really though you just have less
advantage over the people you are beating the crap out of.
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"Perhaps, then, you haven't learned where I keep my heart." |
Thug Life: Imagine for a moment that you're a crazed
homicidal maniac, you're jacked as fuck, and an even crazier guy
breaks you out of prison to come live in a city where MORE
crazed criminals are running around murdering each other as well any
vigilantes that come their way. Now take a second to imagine what
your vocabulary is like. Every other word should make a nun flinch,
but that isn't the case in this game. My speculation leads me to
believe that, in wanting to keep a 'T' rating, developers had to dial back the language- especially when considering how much implied
and literal violence there is. Because of this, the thugs basically
say the weakest versions of “I'm gonna fuck you up!” (or when
you're playing Catwoman - “I'm gonna fuck you!”). I first really
noticed this blunder when local surveillance dialed me into a thug
complaining about the cold weather in game saying, “It's colder
than the snowman's heart out here,” and all I could think was that
they didn't have the balls to just say “Snowman's Balls” to be
more realistic.
Rooftop Rumbles: One great new aspect of this game
compared to its predecessor is that there's outdoor freeroam on top
of the buildings of Gotham. One unfortunate thing that wasn't taken
into consideration at first was that Batman - as a rule - doesn't
kill. When you're hustling henchmen on a rooftop though, there's a
very prominent danger for them considering they don't have parachutes and
that a 10-story fall can and will kill them. But that's ok, 'cause as
long as the ol' Dark Knight is around, buildings have invisible thug
safety gates! They took out the ability to throw enemies at eachother
or obstacles because of this (though it honestly didn't make sense
because real people would wiggle a lot if a 6'2" bat picked
them up by the groin and shoulder). I understand why of course, but
personally I think it'd have been more badass if when you did send a
thug off of a roof, Batman's keen bat-like reflexes would
automatically batgrapple-grab the person's ankles, and staple the cord
to the floor, not only breaking the victim's fall, but also swinging
them straight into a brick wall to knock them out, and they could
reuse the explosive gel quickfire animation to do the stapling
animation. Put a second into an interesting fix rather than an
unsightly glitch fix like this one is all I'm saying.
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Did someone say 'pound the downtown clown?' |
So in short, this game is a 10/10 for me. It's a
definite buy for anyone who enjoys seeing Batman pound the downtown
clowns or someone who just enjoys a good
brawling game. And even if you're not in the market for a fantastic game, Batman: Arkham City is, without a doubt, at least worth
renting for a playthrough.